The Creation of Inner Worlds

Inner Worlds was created through the efforts of many talented people from around the world brought together by the power and magic of the internet. Sleepless IDT wishes to acknowledge their efforts by thanking all of the team members and bestowing upon them as a whole the prestigious title they so richly deserve:

Inner Worlds IDT #1

Congratulations to all IDT members and thanks for all of your hard work. It's been a struggle, but we can all be proud of what we've accomplished.

Joe Hitchens
Salt Lake City, Utah, USA

Project Manager and humble leader of this eclectic band of cybergypsies. Principal game designer. Principal artist. Principal mapper. General programming.

"There now. That didn't take long did it?"

Bryan Ford
Salt Lake City, Utah, USA

Head Programmer. Bryan is primarily responsible for the core graphics engine used in Inner Worlds (CLAWS) as well as the programming of the most important components of the system. Without Bryan, this project could never have been started, could never have been finished and could never have been the superbly innovative and successful game that it is.

George Hoffman
Woodlynne, New Jersey, USA

George has been one of the most valuable programmers on the team. He holds the distinction of being one of only a tiny few who have beheld the CLAWS and not gone mad in the experience. Guardian of Colleen's chastity. He brought The Claws to life.

Jürgen Quade
Munich, Germany

Jürgen's enthusiasm has helped us all through the toughest parts of the project and for that we all owe him our thanks. Preserver of worlds. Freezer of time. Master Mapper. Keeper of the lost Ghibli.

"It's not enough to see art, you have to feel it. Without any doubt program- ming is one kind of computer art. Unfortunately you can not even see it!"

Heinee Hinrichsen
Sandy, Utah, USA

An artist of unappreciated talents. Much of the artwork in Inner Worlds is the work of this guy. Skrog, Bocha, Boonta, Skiver, Big Eye, Big Bat and that groovy blue GRALOB! Lots of work on many of Nikita's animations.

Craig Peeper
Sun Prairie, Wisconsin, USA

Our own private sound man. Craig's contribution is in the form of a superb quality custom music and sound effects driver. It actually works pretty dang good!

Normunds Saumanis
Riga, Latvia

Normunds discovered the seltzer of life and brought it to the rest of us. The first to see Nikita transform into a wolf. Planter and caretaker of the Mana Tree. Sound effects too!

Brent Johnson
Stow, Ohio, USA

Brent created the crystal hammer. He brought life to Ibu the owldog. Stunned some monsters. Made some sound effects. Brent invented ** THE BOMB **.
...and now he's a daddy!

Mick Barry
Sydney, Australia

Other end of the world, but always present. Mick has been one of the most prolific members of the team. Always present on the mailing list and helpful in many ways. Always a day ahead of everyone else. Veteran Nikky mechanic.

István Markó
Eugene, Oregon, USA

István has been with us from the start. He made a nest of bugs, a hideous skrog, the lightweight gift for Nikita and the Gralob's brain.

Eric Moon
Seattle, Washington, USA

Eric is a palette manipulator extraordinaire. The light and color wizard for Inner Worlds. He also built the first pager.


Level Design

These are the people who designed the maps for each of the levels in the game.

Episode I
"Wizard's World"

"Trapped in the Dungeon" - Joe Hitchens
"Laboratory of Evil" - Joe Hitchens
"Crystal Caverns" - Joe Hitchens
"Storage Cove" - Joe Hitchens
"Echoing Halls" - Joe Hitchens & Zachary Girouard
"Gallery of Death" - Joe Hitchens
"Doomsday Corridor" - Jürgen Quade
"Abandoned Village" - Jürgen Quade
"Face-off with the Gralob" - Joe Hitchens

Episode II
"World of Change"

"Descent into the Cruel Swamp" - Joe Hitchens
"Mushroom Forest" - Lorena & Joe Hitchens
"Horrible Harpy Hangout" - Lorena & Joe Hitchens
"Blue Forest" - Joe Hitchens
"River Palace" - Joe Hitchens
"The TARC-Pit" - Joe Hitchens
"The Sun Caves" - Joe Hitchens
"Underground Kingdom" - Joe Hitchens
"Battle with the Boonta" - Joe Hitchens

Episode III
"Heart of the World"

"Entry by Fire" - Shon Love & Joe Hitchens
"The Vent" - Joe Hitchens & Lorena Hitchens
"Slave Building" - Joe Hitchens
"Spider House" - Bryan Ford & Lorena Hitchens
"Caverns of Souls" - Joe Hitchens
"Death in the Dark" - Joe Hitchens
"Friends of the Family" - Eric Dreibelbis
"Destiny is Near" - Joe Hitchens
"Nikita's Destiny" - Jürgen Quade


Music

To create the music for Inner Worlds, we held a contest on the internet. We offered $100 for all of the songs that we chose to put in the game, plus $1000 for the first place winner.

People from all over the planet sent in their songs and we thank them all for doing so.

Here are the winners ...

Daniel Hansson
Sweden

$1000 Contest winner!
"Unplugged"

also

"endlvl2"
"hinrg.mod"

Nikola 'Juice' Fox
Croatia

"Get Into It"
"Wasteland 1"
"In Harmony"
"Joy of Victory"
"Eclypse"

Michiel "MiG" Helsloot
The Netherlands

"On a Rainy Day"
"Exploring Time"

Rasto Skultety
Slovakia

"Bad Blood"

Rob Wells
Australia

"Endless Enigma"
"Travellers' Tales"
"Movement"

Paul Schmelzenbach
USA

"Fantasy 4"

Pasi "SmiL" Tervonen
Finland

"Rain"


Other Contributors

This is a (probably incomplete) list of others who have contributed in some way to the completion of Inner Worlds.

Semilogic Entertainments
Palo Cedro, California, USA

Peter, Glen, Russ, Kevin, Tim, Andy, Joshua, et all. Publishing assistance. Artwork, mapping, playtesting. Expert consulting. Design criticism.

PENTATONE Musikproduktion
Münster, Germany

These guys made many, many excellent sound effects for Inner Worlds!

Lorena Hitchens
Salt Lake City, Utah, USA

Joe's beloved sister. Mapping, playtesting, and generous helpings of emotional support.

Ron Hitchens
Salt Lake City, Utah, USA

Joe's big brother. C++ Paramedic. Nikita who?

J. Kenneth Allein
Salt Lake City, Utah, USA

Wolf expert. Ken supplied drawings of a wolf in various poses so that Joe could render Nikita's wolf-form animations accurately and relistically. Also, any talent Joe Hitchens has as an artist is due mostly to Ken.

Eric Dreibelbis
Port Trevorton, Pennsylvania, USA

Mapping.

Allen Taylor (Cygnus Multimedia)
Pleasant Grove, Utah, USA

Cleaning and "Tweening" the large Nikita anims.

Clyde Grossman
California, USA

Publishing assistance.

Lorin Nelson
Salt Lake City, Utah, USA

Miscellaneous artwork including those cool round tunnel graphics

Sunghee "Sunny" Kim
Salt Lake City, Utah, USA

Playtesting and taking Bryan to the symphony to prevent his brain from melting.

Alexander Bormann
Munich, Germany

Playtesting.

Les & Barb Carpenter
Southwick, Massachusetts, USA

Playtesting.

Christian Holtje
Champaign, Illinois, USA

Human<->Wolf transformation sound. (It's so cool!)

Uwe Mayer
Providence, Rhode Island, USA

Playtesting.

Jason Venner
Berkeley, California, USA

Design discussions on the mailing list.

Michael Mächtel
Munich, Germany

Playtesting.

Zachary Girouard
Lafayette, Louisiana, USA

Mapping.

Shon Love
Salt Lake City, Utah, USA

Mapping.

Nemosoft
Rotterdam, The Netherlands

Design discussion.

Special Agent Spence Watson
Salt Lake City, Utah, USA

Special last minute assistance of a top-secret nature which allowed Joe to complete the game.


© 1996 - 2001 Sleepless Software Inc.   -   All Rights Reserved